![]() Lane connector can be used on monorail tracks.Path-finding: Service vehicles are now allowed to ignore lane arrows right after leaving their source building, thus service buildings should now work properly at dead-end roads with median.New option: Penalties for switching between different public transport lines can be toggled.Accessibility: New option: GUI and overlay transparency can be controlled.Accessibility: New option: Main menu size can be controlled.Fixed: Parking AI: Transport mode storage causes performance issues during loading (#147, thanks to and for reporting and further for providing logs and savegames).Fixed: Geometry subscription feature may cause performance issues (#145).Bugfix: Junction restrictions for pedestrian crossings are sometimes not preserved (#142, thanks to Anrew and for reporting this issue).bus paths (#137, thanks to for reporting this issue) Bugfix: U-turn routing is inconsistent on transport lines vs.Bugfix: Cars leaving city state "thinking of a good parking spot" (thanks to for reporting).Bugfix: Park maintenance vehicles are not recognized as service vehicles.Bugfix: Vanilla traffic lights are ignored when either the priority signs or timed traffic light features are disabled (thanks to for reporting).Bugfix: Routing is not updated while the game is paused (thanks to My Lawwwd! for reporting).Bugfix: Incorrect speed limits returned for pedestrian lanes.Bugfix: Parking AI: Cims spawn pocket cars when they originate from an outside connection.Parking AI: Removed check for distance between parked vehicle and target building.Added button to remove parked vehicles (in options dialog, see maintenance tab).Updated Polish translation (thanks to for translating).Updated Korean translation (thanks to FLY LSh.st for translating).Updated French translation (thanks to mjm92150 for translating!).Bugfix: Prohibiting cims from crossing the road also affect paths where crossing is unnecessary (#168, thanks to aubergine10 for reporting).Bugfix: Parking AI causes unnecessary path-findings (#183, thanks to Sipke82 for reporting).Parking AI: Walking paths from parking position to destination building take public transportation into account.Parking AI: Improved park & ride behavior.Bugfix: Vehicles are unable to perform u-turns when setting off on multi-lane roads (#197).Bugfix: Race condition in path-finding might cause paths to be assigned to wrong vehicle/citizen (#205).Bugfix: Buses do not prefer lanes with correct lane arrow (#206).Bugfix: Routing & Priority rules do not work properly for acute ( 150°) segment angles (#199).Bugfix: Heavy vehicles are unable to u-turn at dead ends (#194).U-turn lane connections are represented by appropriate lane arrow (#201). ![]() Bugfix: Crossing restrictions do not work at intersection between road and highway (#212).Bugfix: Parking AI: Cims leaving the city despawn their car at public transport stations (#214).Bugfix: Bus lines render u-turn where they should not (#207).Bugfix: Emergency vehicles pass closed barriers at level crossings.Bent nodes do not allow for u-turns by default (#170).Updated Russian translation (thanks to vitalii2011 for translating).Added the option to allow/disallow vehicles to enter a blocked junction at transition and pedestrian crossing nodes (#195).Cities: Skylines - Traffic Manager: President EditionĪ modification for Cities: Skylines to add additional traffic control.
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